




FAQs
This project follows the exploration of not only the characters choices from the developers point of view, but the one behind the screen who gets to control how the story goes. It integrates in its gameplay a players personal decision making, critical thinking, and memory to form a connection between humans and fictional characters. One of my favorite things from the 2000s was going to a BlockBust
Through this project, I’ve been able to get a deep dive into how a person’s own choices shape their own story. When I started with the concept of Ravina, it truly came from a question on a random night— If I was 17 again, what would I do? Being able to create this character and then find ways to tell a part of her story was fascinating to me because it led me to other avenues of self-discovery and
I think my failures are more important than my successes because it’s where I find myself growing the most. The beginning of my failure was trying to work my way through Unity, focusing on physical, in front of your face details instead of the baseline of what I was trying to say with Ravina. I started to realize that sometimes flashy things are just that—flashy. I stuck to my own creative style w

About Me
As a member of GenZ, I’ve seen first hand how impactful and important keeping up with the digital sphere is. I strive, not only for my passion, but for my expertise, to enhance and nourish creativity and business missions that pursue the expansion of these ideas, leaving a mark on the people that want brands that speak to them instead of at them. I began with my imagination for stories and storyte
Creativity and art is what keeps us going and with any venture in my life, I plan to keep that as the sole motivation in any journey I stumble across.