
Grand Trinity

The Final Product

John Tobino
Hi! I’m John Tobino, the creator of the 2D Animated Short: “Grand Trinity”.
So, what is “Grand Trinity?”
Grand Trinity is the culmination of a project I had thought of for years. It follows the story of my characters and them discovering they cant face everything with sheer might and will alone. Witness a fall from grace, and learn their story of reclamation in earning their name and honor back.
To Reach Me:
Email:tobinoj1@tcnj.edu
LinkedIn:
https://www.linkedin.com/in/john-tobino-412950159/
Demo Reel:
My Process

My Process is probably quite different from that of other animators. Most professional animators I know, are usually assigned a scene to animate first, and then music is added in post-production. I work in the reverse order. I find the music first that I believe fits the theme of the project I wish to create, and then I time the animation to either sync up, or match the rhythm/energy/speed of the
To get technical, my process is Music > Animate > Sound/Special Effects.
The motto I’ve always lived by when it came to my work was: make your shot look right before you make it look pretty.

The biggest problem I found throughout the course of my thesis, was sound work ironically. For all the scenes I could come up with, I was always short on sound files that could fit those scenes. Every time, be it a laser blast, explosion, walk cycle, or even just some breezy wind, there was a specific way I wanted it to sound to really drive the emphasis on what the scene should feel like but rare
So to get around this problem, I started asking around animator forums for their advice. Some straight-up gave me their sound packs that they used for their own projects, and they had several good files that I’ve used. For the more scene-specific sounds, I had to get creative in my methods of procurement. For sounds I couldn’t find through conventional methods, I took from YouTube videos, tossed t