Aidan Michaels
Hi! My name is Aidan Michaels, and I am a gameplay engineer based in New Jersey, USA. I am incredibly passionate about creating games that spark interest in systemic design, just as titles like Minecraft and Terraria have done for me. With a programming and creative development background, I’ve worked with various game engines, including Unity, Unreal Engine, and Godot. I’ve worked in professional


Lumber is a 2D survival-metroidvania game inspired by the likes of Hollow Knight and Terraria. The game is centered around a distant island completely decimated by a mysterious force. After washing ashore, the player attunes with a struggling human population and discovers their past, meeting new friends and enemies in a journey to restore the island to a natural balance. During their travels, the
From May 8th, 2026 onward, you can play the game demo here: