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Tyler Spressert

Escape Through Time

Class of 2026 Games & Playable Media

Tyler Spressert

A first-person 3D puzzle game that takes players through different periods of time, where they solve themed challenges through exploration and critical thinking.

Gameplay Screenshots

Why I Made This Game

Escape Through Time started as my senior thesis, but really it was a way to bring together everything I enjoy like 3D modeling, environment design, and game development.

I have always loved the idea of games where the environment tells the story, which is why I built this around exploration and puzzle solving.

I created all my assets inMaya, textured them inSubstance Painter, and built the gameplay inUnity.

This project reflects the kind of work I want to keep doing. It pushed me to think beyond just creating assets and focus on how everything works together. I also learned how important it is to balance visual design with gameplay, making sure the environment not only looks good but actually guides the player’s experience.

Contact Me

Check me out!

2020

2020

2020

Department of Design & Creative Technology

School of the Arts and Communication

https://www.instagram.com/tcnj_imm/

https://www.facebook.com/immtcnj/

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