← Class of 2023

Michael Zajacz

Abernalia
Class of 2023 Games & Playable Media

An interactive prototype experience designed by Michael Zajacz

An introduction.

Welcome, take a seat. Watch this brief video to familiarize yourself.

A new take on a familiar format

Abernalia is the latest entry into the vast catalogue of narrative driven, turn-based roleplaying games.

What sets it apart is what will make you fall in love with it.

Unlike typical RPGs where progression is based behind levelling up or roll of the dice, Abernalia rewards the player for playing the game the way they want to. To this end, Abernalia introduces the affinity system.

Affinities

To give players control over the narrative, Abernalia has implemented a unique system of inter-character relationships.

This system serves to make the characters more than just pictures on a screen. Each relationship reveals new dialogue, new cutscenes, and new story branches for the player to discover.

Most importantly, however, is that character relationships directly correlate to performance on the battlefield.

Two Characters, Five Possibilities

Each pair of characters are open to an affinity modifier, one of five possible relationship states.

NEMESES - These characters are sworn enemies, and always looking to put each other down. Every good deed is laced with an agenda, and every wrongdoing is just par for the course.

RIVALS - Some people just don’t get along. Some people can only tolerate so much. These characters just barely put up with one another, but tend to vent their frustrations through “friendly” competition

ACQUAINTANCES - Maybe they just met. Maybe they’ve been around a while, but never hit it off. These characters are indifferent to one another. Strangers, even. Just another face in the crowd.

FRIENDS - A few good laughs, a few shared interests. Something sparked between these two characters, and they can often be seen conversing with one another. A healthy dynamic.

LOVERS - A daring escape, an act of selflessness, one too many bad one-liners. Whatever it may be, these two characters have found something special between them. They will take a bullet for each other, both figuratively and literally.

A unique world, forged from unique components.

Physical.

A great sword. A dagger. Fisticuffs. Any kind of melee, blunt force, or sharp force is categorized as Physical damage. The core component of all combat.

Magical.

Everyone feels things, deep down. Love, happiness, loathing, sadness. Sometimes those feeling just want to explode outward. That explosion is the engine behind all magic in Abernalia.

Demonic.

We all bottle things up now and then. Some thoughts too dark to share, some trauma that runs too deep. Demons manifest when those bottles spill over. Don’t let that happen.

Deific.

The world sits atop great foundations, on the shoulders of giants. The axis the world spins on, the threads in which it is woven. Deities shape the world, and can be invoked to perform miracles.

Eager to see more? Join the Discord!

About the Author

Michael Zajacz

Developer

“I’ve been passionate about making games ever since the first step I took out of high school. I’ve been given the opportunity to prove myself, so I’m taking it and developing a passion project of mine into a real, playable experience.”

@DidYouIronTheCat

With support from…

@AnarchyBean & @MarigoldSheep, two independent artists and close friends who have helped me bring my visions and designs to life. Who without, this project would not be possible.

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